09-01-2015, 07:16 PM
EOD armor is sitting in the cart outside of the armory, along with a pair of multitools. Heavy armor in the armory is just a thought. I'd like the eod stuff to be more accessible to at least one or two guards on the team. If EOD makes heavy armor totally unnecessary, what else should be in there?
Currently I've got two launchers (+1 outside), four stun-round shotguns, four phasers, three sets of armor.
I was thinking of maybe making CS gas or flashbang rounds for the launcher in the armory, but eh, idk yet.
Could you folks, especially HoS players, talk about what role you want the armory to serve? I gave it a table under a shutter so the HoS can sit in there and hand stuff out over the desk if they want instead of having people barge in. I'd like it to be a source of specific tools for responding to problems more than necessarily a "everything went to hell, go lethal" thing. Laser guns feel too strong to me... but maybe a pair of lasers and a bunch of phasers? Phasers seem pretty nice for spamming fire down a hallway at changelings or nuke ops or whatever. I dumped the tranq guns that were in there earlier.
Premade flamethrowers might be useful for some purposes but they're not hard to make either, so using the armory to restrict them is pointless, but I'm not sure that restriction of toys should really be the role of the armory.
For "take all the guns out" scenarios, I like to imagine a beleagured HoS and the last couple of guards deputizing some passerby and working together, deciding who gets what tools to use rather than having the same kit for four people. Like two guards in armor acting as a walking barricade and a bunch with the weaker stuff as backup.... but that may be expecting too much coordination. What would be fun for that?
Might be worth dusting off the old riot shields from long ago, I kinda liked those.
Currently I've got two launchers (+1 outside), four stun-round shotguns, four phasers, three sets of armor.
I was thinking of maybe making CS gas or flashbang rounds for the launcher in the armory, but eh, idk yet.
Could you folks, especially HoS players, talk about what role you want the armory to serve? I gave it a table under a shutter so the HoS can sit in there and hand stuff out over the desk if they want instead of having people barge in. I'd like it to be a source of specific tools for responding to problems more than necessarily a "everything went to hell, go lethal" thing. Laser guns feel too strong to me... but maybe a pair of lasers and a bunch of phasers? Phasers seem pretty nice for spamming fire down a hallway at changelings or nuke ops or whatever. I dumped the tranq guns that were in there earlier.
Premade flamethrowers might be useful for some purposes but they're not hard to make either, so using the armory to restrict them is pointless, but I'm not sure that restriction of toys should really be the role of the armory.
For "take all the guns out" scenarios, I like to imagine a beleagured HoS and the last couple of guards deputizing some passerby and working together, deciding who gets what tools to use rather than having the same kit for four people. Like two guards in armor acting as a walking barricade and a bunch with the weaker stuff as backup.... but that may be expecting too much coordination. What would be fun for that?
Might be worth dusting off the old riot shields from long ago, I kinda liked those.