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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
ErikHanson Wrote:
Cogwerks Wrote:Firelocks haven't been updated yet.

No, it's not the firelocks that make it look weird, it's that the door looks like it's only a few pixels wide, while the wall/glass tiles are wider.

[Image: 9Q7w14410552922c7Q4414410552925Z6V9x1441...52924d.png]
Well, that's because they are only a few pixels wide. Remember: the walls are slanted, whereas most of the doors are straight, so of course they'll look smaller when viewed from above.

[Image: cb4622d4b2.png]

Besides, if the doors are sliding into the walls, then they have to look like they fit into the walls.

If there's one thing that bothered me about the vertical doors when I was making them, it's that I thought they were too thin to reflect the type of door (like with the stripes and such). But after a while I realized that a lot of people aren't going to see it as 32x32; most of them have their graphics zoomed in in some fashion, hence why I've been blowing up these example images.
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