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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
It's just that the perspective is off (as mentioned). I assume the effect was to try and make the doors look thinner than the walls. Given the typically inconsistent iso/di/blehmetric perspective we have this can be easy to mess up.

Even stretched it'll look off because proportions. Not that this helps at all because stretching pixel art is bad.

[Image: 3oKDjqp.jpg]

I still think an attempt at perspective is better than flat doors. So huzzah on that.
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