08-28-2015, 07:00 PM
Paineframe Wrote:There was a gimmick role at one point called "????" or something. I tried it out. I spawned in in a straitjacket, blindfold, muzzle, handcuffs, I had some sort of defect that made me fall asleep often, maybe I was inject and didn't know, not sure. Either way, it was 100% made to be incredibly inconvenient and be amazing if you even managed to get out of the binds. Clown is a -much- less extreme example of this kind of job. It is (from my understanding) meant to be a difficult role with one goal. Be funny through adversity.Frank_Stein Wrote:Not wanting it to change is one thing, and there's nothing wrong with that. But acting like someone that just wants to play the game without dying should be ashamed of themselves, like clown is some kind of do or die role strictly for the best players who are skilled enough to play without internals, is silly. That's the elitism I'm talking about.If you want to play without dying, maybe clown isn't the role for you. Nobody's forcing you to play it. And in fact, it's so handicapped that you shouldn't be choosing it unless you're not willing to play a degraded experience where you've got to be a super robust graysuit++ to accomplish anything.
I can understand the backlash, then for people wanting to remove one of the biggest bits of adversity from the role. That said, making a very clowny solution by filling balloons and inhaling them? That's a decent middle ground. Sure, I don't really feel it needs changing, but I don't see why it can't happen, and those who -want- to be true clowns don't have to use air balloons.