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Making the Blob more user friendly
#5
The nuclei on two z-levels was just an example of a rather rare situation in which this fix would make playing blob easier to manage. Keyword here being "easier" not "easy".

A more pertinent example, I believe, would be when a blob has expanded on the station and has at least two nuclei but then both were separated by a rather experienced crew (which honestly are far more common than decent blob players) armed to the teeth with laser guns, flamethrowers, 12x12 tank transfer valve bombs (usually delivered via telescience),poisons, and blunt objects. The blob has absolutely no way to defend both nuclei in time because he has to scroll his camera (which by the way is -really- slow compared to the movement speed of a healthy human/regular ghost) or frantically click on all the floor tiles he can see in order to get to his nucleus in time while at the same time the game client is heavily lagging because either the server is being choked to death by the fact that you have dozens of people flaming down every blob tile they can see OR because of a bomb being detonated somewhere else.


Just being able to "cancel camera view" to one of your nuclei would be fantastic. Hell, you could even make it an upgrade that costs 5-6 evo points and call it "Consciousness Transmission".


If anything, most blobs that we encounter get destroyed in 5 minutes flat. Playing blob is, by no means, an easy task*.


*Except maybe for Wirewraith who has played the ever living crap out of it and is now a blob IRL. :shepface:
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