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Add telescience blocks on the mining Z-level
#11
I really think the main problem is the lack of noteworthy loot.
Here's some (hopefully easy to implement) ideas to alleviate this issue:
  • Make the orange-tinted sunglasses work like old style thermals
  • Make the abandoned crate loot table less ridiculous, fewer voltrons, more exotic treasures.
  • Tone down some of the drones (especially the HK-drones, jesus)
  • Add more merchants
  • Make it so the daily special sold by the diner bot actually changes
  • Add more small loot, like ??? pills, cannabis leaves, gold star stickers, etc
  • Make the mining outpost public access
  • Fix the botanical mister (how is this thing STILL broken?)
  • Add some capsule machines to various places in the z-level
  • Make the strange pod part work like it used to
  • Put some actual loot on the drone husk/z-drone hangar/the big syndicate thing with the zappy bots
  • Hide a rainbow toy sword in the fermid nest
  • Hiding a capsule with a guaranteed rare figure in the fermid nest
  • Sticking an extra large capacity camera on the tourist shuttle
  • Hiding a gangster outfit in the smuggler's cache
  • Hiding a fruit hat somewhere. Possibly even randomly on the z-level
  • Put another chocolate gateau randomly in one of the various kitchens.
  • Hide things in toilets, why do none of the toilets anywhere EVER HIDE ANYTHING!?
  • Make thrown bricks break windows really easily
  • Make the clown car repairable
  • Put a batman costume on the security shuttle
  • Put a sack on the christmas shuttle, you can stuff an endless amount of gift-wrapped items in it and randomly draw one out
  • Have thrifty bob buy crusher scrap. I mean, he does run a salvage ship.
  • Stick a box of derringer ammo somewhere out there, without a gun
  • Add the expansion upgrade for borgs to the crate loot table. I've seen this upgrade on the wiki, but have never seen it in-game
  • Add some magic mushrooms to various dank areas
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