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Longer Rounds?
#72
Look, bottom line, the admins have been discussing this thread quite a bit recently. No one is aware of any grand plan, any nerfs or changes, specifically intended to make rounds longer, with the exception of the nuke/wizard call failures which have been around for a long time now and are in place to keep people from dicking over the antags who can't (easily) recall the thing. Those also only apply to REALLY early shuttle calls. Otherwise, no one has committed shit with any mention of making rounds longer since I've been made coder, that I can recall, and I don't remember any discussion of stuff like that in codechat. The closest thing I've got otherwise is that I've discussed with another admin how to make it easier to keep the shuttle called on lowpop when rounds are at like 6 hours. I may have been imagining that I discussed this with someone else, even, I could have just been pondering it to myself.

The most anyone has been able to think of is that some people (myself included) have grumped a bit in-game or in OOC about calling the shuttle just because the shift timer says it's been 60 minutes being kinda dumb. Since then, everyone that did said grumping (myself included) has ceased giving a shit about when the shuttle is called, outside of special cases like "a non antag is doing everything in their power to keep the shuttle from being called and admin intervention is required to get it to the station". As far as I'm concerned, call the shuttle whenever you want.

sorry if some of this is word mush but I'm kinda half awake right now
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