08-19-2015, 09:40 PM
Yeah. The thread brings up a good point. The derelict-z is lacking a proper draw. Adding new stuff would certainly help, but only for a week or so. It would also mean additional z-levels as the current setup is pretty comfortable space-wise. We wouldn't want the derelict z to be so full of stuff that it feels cluttered.
My own opinion is that the easiest fix is a change to the constant nature of loot, and the danger associated with gathering that loot. Basically, loot chests with loot lists corresponding to the dangers faced. It could range from clothing on low lists to low/med level syndicate items on higher lists. Some old places would probably need more critters, and some new, more dangerous places would probably need to be added, though.
My own opinion is that the easiest fix is a change to the constant nature of loot, and the danger associated with gathering that loot. Basically, loot chests with loot lists corresponding to the dangers faced. It could range from clothing on low lists to low/med level syndicate items on higher lists. Some old places would probably need more critters, and some new, more dangerous places would probably need to be added, though.