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#49
Quote:Not instantly, please stop reading words into things I say.

Quote:Yeah, I think I need to clarify here, what I was proposing was that stun batons
- do significant stamina damage or instant stun -- open for discussion -- when turned on, but no damage.

I'm not reading into anything marq, i'm reading exactly what you're typing. If you're making stun batons in line with tasers, then it will deplete the stamina bar exactly the way tasers will, instead of just magically stunning the player. I have no issue with this, but you CAN get knocked unconscious from being tased, and you WOULD get knocked unconscious if the stun baton depletes the stamina bar. Even if it doesn't do it from the first hit, it will do it on the second, and that's a problem. Don't believe me? A barrel of tased shots have been used to knock players unconscious and lag their client, this has been reported in the bug reports.

Unless i'm being confused here and that's not what you're doing at all. If not, what the heck are you doing?

Marquesas Wrote:Also, I'm just going to add a bottom line here.

Tasers will not change. Don't veer off topic regarding this.

That's funny that you're pointing out veering off topic. This thread is about movement and item use while downed (which I like the crawling aspect should I add) and not about stun batons. I was merely making a comparison seen as stun batons were proposed a rework that tasing currently stifles gunfights in which recovering from a stun still inflicts the stun retard movement, a thing that neither makes sense nor is good in terms of gameplay.
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