08-19-2015, 04:28 AM
Sundance Wrote:Not instantly, please stop reading words into things I say.Marquesas Wrote:Yeah, I think I need to clarify here, what I was proposing was that stun batons
- do significant stamina damage or instant stun -- open for discussion -- when turned on, but no damage.
- do light stamina damage and damage - much like any other normal object - when turned off
- cause you to be all jittery for a few seconds, slowing movement and making you drop items; but if the instant stun is kept, this effect doesn't last longer than the stun itself
The confusion is something I don't want for stun batons, it's a good mechanic for tasers but not batons.
This would keep stun batons in the line as viable arrest options while lethal options become less frustrating to fight.
Hm, so the stun baton would deplete the stamina bar down to zero?
Sundance Wrote:1. Choking and gasping, you mightn't be able to yell for help upon stun or sometime after.Moot because it's not proposed to be instant.
Sundance Wrote:2. If it's zero, then you will be knocked unconscious from the stun. You could have players who would use this unconsciousness as a means to an end, as it firstly lags the target and secondly unconscious players are prone to shit like surgery. Example would be to stun someone, table them, stun again and then remove their brain for instant death. This is already possible, but less so.Stamina stun isn't unconsciousness, though???
Sundance Wrote:3. The confused movement and dropping would also be a gripe for me, as would it be with a taser. I dont think this adds ANYTHING to the game, as I stated to cogs it doesn't fall in line with the attrition thing he/admins/whoever wants going. It'd be better if maybe the tasing had a "prone" effect on a target, which means they are slightly slower and are more vulnerable to tased shots, i.e: one shot would down them. Currently if a target recovers from their stun, they're still fucked if the tase effect is still in place. Adding this to the stun baton would buff security, but for worse not for better.I literally said I'm not adding confused movement to it????? LOOK IT'S RIGHT HERE:
Marquesas Wrote:The confusion is something I don't want for stun batons, it's a good mechanic for tasers but not batons.