Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ok
#38
Yeah, I think I need to clarify here, what I was proposing was that stun batons
- do significant stamina damage or instant stun -- open for discussion -- when turned on, but no damage.
- do light stamina damage and damage - much like any other normal object - when turned off
- cause you to be all jittery for a few seconds, slowing movement and making you drop items; but if the instant stun is kept, this effect doesn't last longer than the stun itself

The confusion is something I don't want for stun batons, it's a good mechanic for tasers but not batons.

This would keep stun batons in the line as viable arrest options while lethal options become less frustrating to fight.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)