08-18-2015, 08:29 AM
Yeah, I think I need to clarify here, what I was proposing was that stun batons
- do significant stamina damage or instant stun -- open for discussion -- when turned on, but no damage.
- do light stamina damage and damage - much like any other normal object - when turned off
- cause you to be all jittery for a few seconds, slowing movement and making you drop items; but if the instant stun is kept, this effect doesn't last longer than the stun itself
The confusion is something I don't want for stun batons, it's a good mechanic for tasers but not batons.
This would keep stun batons in the line as viable arrest options while lethal options become less frustrating to fight.
- do significant stamina damage or instant stun -- open for discussion -- when turned on, but no damage.
- do light stamina damage and damage - much like any other normal object - when turned off
- cause you to be all jittery for a few seconds, slowing movement and making you drop items; but if the instant stun is kept, this effect doesn't last longer than the stun itself
The confusion is something I don't want for stun batons, it's a good mechanic for tasers but not batons.
This would keep stun batons in the line as viable arrest options while lethal options become less frustrating to fight.