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#21
I think also, when people drop things especially from slips, it shouldn't get dropped immediately below them all the time, but maybe get flung out a bit like it was tossed.

The idea of two people fighting, both getting knocked down from an explosion, and having a c-saber/gun tossed across the room for them to race crawl to get to first is exactly the kind of situation a mechanic like this should be created for.
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