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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
I get what Cog was going for with the armory, I really do but I can already see how it will play out:

1) Cogmap2 releases
2) Security is hardmode again as they learn the layout of the station
3) Thermiting or emagging your way to the armory instantly becomes super popular traitors will help themselves to everything and give what they don't need to Mechanics/QM/Assistants, the station becomes the wild west
4) As in the medbay when sometimes doctors set up at the beginning of the round by dumping a locker of medkits in the lobby, Heads Of Security will start the round by going into the armory, collecting all the weaponry into one of the contraband lockers and storing it in their office
5) Either the armory becomes a useless empty room because it will become standard practice to empty it at the start of the round, or the powers that be label doing that as metagaming and have to force players to use the map in a certain way.

I don't have a solution for this.
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