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Money/Economy/QM Thread
#43
Clarks Wrote:I think what I was saying in my first post got lost in the argument on selling ore.

1) Wages should be increased so that a single person or two can afford to buy a 1000$ crate rather early in the game.

2) Money spent at the QM should be returned to the station budget - not immediately, but at certain intervals like wages are paid. Maybe not all the money, but just a (sizable) portion.
We would have a circular economy: wages > purchase at the QM > Centcom > station budget > payroll budget (if the hop isn't lost/dead) > wages.

The QM would sustain itself on employee money. Additionally the hop could provide more cash, or miners send ores. Or any other mechanism that would be implemented.

HoP Joe: "QM, start buying shit you jackass the traitor stole our money"

I'm all for this idea.
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