02-03-2013, 04:43 AM
Clarks Wrote:I think what I was saying in my first post got lost in the argument on selling ore.
1) Wages should be increased so that a single person or two can afford to buy a 1000$ crate rather early in the game.
2) Money spent at the QM should be returned to the station budget - not immediately, but at certain intervals like wages are paid. Maybe not all the money, but just a (sizable) portion.
We would have a circular economy: wages > purchase at the QM > Centcom > station budget > payroll budget (if the hop isn't lost/dead) > wages.
The QM would sustain itself on employee money. Additionally the hop could provide more cash, or miners send ores. Or any other mechanism that would be implemented.
HoP Joe: "QM, start buying shit you jackass the traitor stole our money"
I'm all for this idea.