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Cogmap 2: *** UPDATE TO BYOND 509 ASAP ***
Vitatroll Wrote:During the times I'm on, justice tends to be dealt out by either the HoS or some vigilante. Having more than a single secoff seems to be a rarity.
I'll be honest, this is most of the reason I don't really play HoS even though I recently got whitelisted for it. Being the sole representative of the entire security department is both immensely tense and is something that's happening a bit too often for my liking.

The increased size of the station is, as mentioned before, likely meant to accommodate the increased player count. But, as has been proven throughout the months, the number of average players across the year bobs up and down, and we're hitting a low point around now. On high-population rounds, with each department being filled with multiple active people, this station works wonders. But that's an ideal, and it's an ideal that rarely ever sees fruition.

Sex_Robot Wrote:The current station meant that if sec was incapacitated, backup could be less than 12-15 seconds away. The isolative notion of the new station means that a venture greytider can shove over and rob a sec player blind like in the current station, but now he also has the time to throttle the sec player to death or space them.
This is really important, and I've bolded isolative (even though that isn't a word) because it basically encapsulates all my concerns about the new map in one, polysyllabic package. The distance between players is going to be increased, and if projections about the player count don't match up to expectations, in-person interaction with other players is going to be really fucking difficult for all parties. It might be really difficult regardless, I don't know. The statement about changelings receiving a massive buff in power thanks to the increased map size is also very important. Discreet dealings are going to be made much easier in this map, which brings a mixed bag of different complications.

Also here is the part of the post where I was going to make security suggestions but Sundance basically took 90% of the words out of my mouth. However, allow me to give the remaining 10%:

Sundance Wrote:-Improved security cameras. None of the list crap. Making it work like AI camera in that you can control with via wasd/arrows would be a HUGE buff alone.
I'd make a case for THAT to get an improvement, too. It's excusable on the current, much smaller map, but I'm envisioning myself trying to fiddle with that sort of system on this sort of map and I'm not seeing it going very well. Maybe just let the AI get an improved version while letting security get the AI's current method of camera navigation. Also, I don't know how possible picture-in-picture is, and it probably isn't, but something that lets you have a vague gist of your surroundings while your face is buried in the camera monitors would help with not getting blindsided by some random jerk who's throwing you out of an airlock.
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