02-02-2013, 02:02 PM
I think what I was saying in my first post got lost in the argument on selling ore.
1) Wages should be increased so that a single person or two can afford to buy a 1000$ crate rather early in the game.
2) Money spent at the QM should be returned to the station budget - not immediately, but at certain intervals like wages are paid. Maybe not all the money, but just a (sizable) portion.
We would have a circular economy: wages > purchase at the QM > Centcom > station budget > payroll budget (if the hop isn't lost/dead) > wages.
The QM would sustain itself on employee money. Additionally the hop could provide more cash, or miners send ores. Or any other mechanism that would be implemented.
1) Wages should be increased so that a single person or two can afford to buy a 1000$ crate rather early in the game.
2) Money spent at the QM should be returned to the station budget - not immediately, but at certain intervals like wages are paid. Maybe not all the money, but just a (sizable) portion.
We would have a circular economy: wages > purchase at the QM > Centcom > station budget > payroll budget (if the hop isn't lost/dead) > wages.
The QM would sustain itself on employee money. Additionally the hop could provide more cash, or miners send ores. Or any other mechanism that would be implemented.