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Longer Rounds?
#53
I think a big problem is that we have a serious disconnect with regards to what people want the game to be. The devs are working on massively complex and elegant systems of simulating various parts of the ship and balanced Interaction between those systems, but a lot of players want to play in a purely competitive way that in realistic terms makes most of these systems entirely superfluous.
This in and of itself is not a bad thing, but developers and players need to reach some sort of consensus on what goonstation is going to be. Either a complex cooperative role based sim or an open world competitive lightweight action game. It can be either but somebody needs to choose otherwise you end up with a milquetoast game that is not much of either. Yet people seem to be really split down the middle out of what they want out of this game.

Fucking goon servers always get so complicated.
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