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Brain Surgery Problems
#3
I tried to fix the AI-related bug (check pending; can't be tested locally), and redundant ghosts shouldn't be a spawned anymore when you remove the brain of a mainframe or cyborg. The way brains are handled seems to be somewhat convoluted as far as I can tell, so I'd rather not commit myself to an ETA for the remaining or yet unreported issues (there are bound to be more).


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