Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Longer Rounds?
#37
If the station is fine and nothing is happening by the one hour mark, you should at least ask the other crew-members if they want the shuttle called. Also I am the only person who thinks the Ai should have a recall function if there is no one around to recall the shuttle?

Also I'm fine with longer rounds my issue lays with how they are being handle. They should not be forced onto the players cause a few admins think that's how the game should be, it should remain player choice. It's okay to call the shuttle around the one hour mark and it's okay to keep the round going passed the hour long mark. It should be up to the people playing during the round to decide if the shuttle should be called or not. If you really want rounds to go on for longer then a hour then make a game mode designed to last that long. As I said before here

Quote: If you want rounds to last longer then a hour then add game modes that are made to last that long. It just does not work sometimes for traitors and it most certainly does not work for syndie rounds.

Ed Venture Wrote:There are alot of factors that happen in every single round and you might not get the stuff you want to get done finished and that's okay, I just wanted to make it clear that I don't think rounds should have a one hour time limit. If you look back in the thread my main issue was this
Most of the time a round gets to the one hour mark alot of the crew is dead or nothing is happening. But sometimes the station is in good health and the round last to a hour then they tend to last a tad longer. But if nothing is happening by the one-hour mark then there is no guarantee that anything will happen at all. I think it's fine for rounds to last alittle long if stuff is happening. But I think it is fine to call the shuttle if most of the crew is dead or if most or more of the heads are dead. But trying to force the players alive or dead to play a round for over an hour is dumb and some game modes are suffering for it. Leave it player choice and put back and give winning conditions again. If you want rounds to last longer then a hour then at game modes that are made to last that long. It just does not work sometimes for traitors and it most certainly does not work for syndie rounds.

and this
Get your tin foil hats on

Ed Venture Wrote:
Convair880 Wrote:Support for this push and all it entails (nerfing existing features, certain upcoming or planned changes, enforcing RP elements etc) is not unanimous, so throwing "all admins" or "all coders" into one pot isn't necessarily representative of the actual situation. And as was pointed out, some of the changes tend to not work well in practice (such late-joining antagonists in nuke rounds) or are peculiar in light of Goonstation's history and player base.

Also if the main reason some admins have been going nuts with the nerfs over the past year was in hopes of making artificial long round then that needs to stop ASAP it is in no way a good enough reason to nerf things.

These "certain upcoming or planned changes" and the RP elements needs to be discussed with the playerbase as well. Not behind closed doors where only certain people get a say in it. Such changes effect every single person who plays on this server. Half of the playerbase here does not like RP elements and as this threads has shown the majority hates how these long rounds are being handled

If Convair is saying here is true then they may have been nerfing things just to make rounds artificially longer and that is a poor excuse to nerf things, but would explain they have went overkill with some nerfs over the past year.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)