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Longer Rounds?
#34
Rhydic Wrote:i dont know why the round doesnt just end if all antagonists are dead. i get having late-joining antagonists if there's one antagonist putzing around being boring an hour in but if all the antagonists are dead i dont see the point in continuing. if people wanna screw around with their jobs they can go to us 1
I'm not a big fan of this attitude. Antags aren't the only players that matter, and the crew should be able to do whatever they like without fear of losing their shit because someone shoots a traitor. As for round length, I honestly think that the new longer rounds are fine. An extra ten or twenty minutes doesn't hurt anybody, and it's far better than the old "oh fuck it's one hour CALL THE SHUTTLE" attitude that essentially set a timer on how long players had to get things done.
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