08-03-2015, 12:06 AM
Make screwdrivering the nuke not affect the timer. Make moving it stop the timer entirely for 3 seconds. This way, the Syndicate can re-secure the nuke and give themselves a few extra seconds before someone can run off with it again. It also means that the nuke becomes a literal hot potato -- if you stop moving with it (like, being killed) then... uh oh.
I suggest this for two reasons:
- Playing keepaway from the Syndicate! Neener neener, can't get it
- The server is usually lagging really bad from all the destruction already levied on the station via RPGs/bombs/etc, making moving the bomb from Research to the crusher all but completely impossible in one minute
I don't know why nuke-destroying needs to be removed. In all the rounds I've observed, I've never seen anyone actually bomb the nuke, especially because half the time the target is the research department.
Honestly aside from the one-minute timer and round end conditions I think the new nuke is pretty good.
I suggest this for two reasons:
- Playing keepaway from the Syndicate! Neener neener, can't get it
- The server is usually lagging really bad from all the destruction already levied on the station via RPGs/bombs/etc, making moving the bomb from Research to the crusher all but completely impossible in one minute
I don't know why nuke-destroying needs to be removed. In all the rounds I've observed, I've never seen anyone actually bomb the nuke, especially because half the time the target is the research department.
Honestly aside from the one-minute timer and round end conditions I think the new nuke is pretty good.