02-01-2013, 01:40 PM
Cogwerks Wrote:Ore should not be worth more than metal, and the sell prices shouldn't be higher than the buying prices.While I'm sure it's reasonable to say that ore with the potential of being smelted down and cast into any shape could be worth more than metal which would return a portion as slag when melted and can only otherwise be used to make specific things, especially since it has been cheaply processed by CentCom into the shit they used on Space Station 13. Sell prices being higher than buying prices can be easily explained as you finding an advantage in the market based on one company, the one you sell to, not knowing the current buying price. Instead of informing them and ruining your deal, you make loads of cash on them.
Now, if that fluctuated so that sometimes it was possible to buy low and sell high but then they start to move towards or over the buying price, that'd be cool. I think maybe if it were possible to make it so the selling price follows behind the buying price, not too slowly but not too quickly. If the buying price takes a sudden and dramatic drop, you still have a few minutes to quickly buy low and sell high. If suddenly it jumps to new heights, the selling price sadly lags behind and causes that product to cease being viable as a money maker. That would force quartermasters to change what they're buying and selling and seriously play the money making game.