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The New Nuke (It'll be around forever, eh eh eh)
I'm going to make two somewhat controversial suggestions here: Leave the one minute timer for an unscrewed nuke in. Do not revert the change that allows Nuclear Emergency mode to continue if all Nuke Ops die.

Instead, change the victory condition from "get the nuke to the crusher" to "get the nuke out of the area of the station the Nuke Ops placed it."

If the nuke goes off outside the designated area, it still explodes, but does not destroy the entire station. Instead, it blows up a large area (10x10?), but allows anyone outside that area to survive. The round does not end and late join traitors can occur as normal to prey upon the station as they deal with half of Engineering (or whatever) being missing now. One minute still is probably not enough time to get the nuke to the Crusher. But it is enough time to get it somewhere relatively harmless.
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