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Longer Rounds?
#24
Convair880 Wrote:Support for this push and all it entails (nerfing existing features, certain upcoming or planned changes, enforcing RP elements etc) is not unanimous, so throwing "all admins" or "all coders" into one pot isn't necessarily representative of the actual situation. And as was pointed out, some of the changes tend to not work well in practice (such late-joining antagonists in nuke rounds) or are peculiar in light of Goonstation's history and player base.

Also if the main reason some admins have been going nuts with the nerfs over the past year was in hopes of making artificial long round then that needs to stop ASAP it is in no way a good enough reason to nerf things.

These "certain upcoming or planned changes" and the RP elements needs to be discussed with the playerbase as well. Not behind closed doors where only certain people get a say in it. Such changes effect every single person who plays on this server. Half of the playerbase here does not like RP elements and as this threads has shown the majority hates how these long rounds are being handled
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