08-02-2015, 03:13 PM
Hufflaw Wrote:Quote:<efrem> i dont have any input on round length because most of my experience was when rounds would last for "70" minutes(actually 2-3 hours)
to clarify i just meant i have no clue what you idiots could get up to w/ 70 minutes now but back then everything had been done because in "one" minute you actually had quite a bit of downtime to just plan what you were going to do next, leading to very expedient actions when cycles actually happened.
Scrumpys Wrote:I would like to see why some admins want longer rounds and their reasoning behind their decision.
second this particularly in regard to nuke-ops even though i don't play anymore. i get the idea behind the round continuing with new antagonists but part of the reason rounds need to restart is to give people who got chumped at 3 minutes a chance to start playing again and maybe even get to be the bad guy for once. if both servers go until the crew decides it's time to leave and there's always a slew of new antagonists with incentive to stop a shuttle call(because they just got here and hey, i haven't even murdered anyone yet stop calling it!!) then you've removed the goto fallback - "go to the other server" - because now there's even less of a guarantee that the round on another server will be fresh.