08-02-2015, 12:08 AM
I think the main problem is that there are many different players who play SS13, and consequentially there are a lot of views on how the game should be played, sadly the majority of views come with the caveat that as much as the game deserves to be played their way, all other ways deserve to be thwarted and mocked as much if not more. Some players just like to make the station tick and a short period of time of seeing that feels like a reward for overcoming the threats to the station.
People who complain that stations go dead when the initial threat is gone, are usually the people who go braindead or just flat out suicide when the action stops for 30 seconds.I totally agree with the Ed Venture quote above, but no amount of planned game modes will work if half the playerbase gives the collective finger and refuses to try something new, which makes me sad.
People who complain that stations go dead when the initial threat is gone, are usually the people who go braindead or just flat out suicide when the action stops for 30 seconds.I totally agree with the Ed Venture quote above, but no amount of planned game modes will work if half the playerbase gives the collective finger and refuses to try something new, which makes me sad.