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Longer Rounds?
#4
Scrumpys Wrote:Personally, I think round length should be left up to the crew to decide. If they all converse and decide that they should call the shuttle since it has been 80 minutes, that is fine, this is not a roleplay server.

Dr_Bee Wrote:One hour honestly is the perfect round length in my opinion.

Eng Left

Most of the time a round gets to the one hour mark alot of the crew is dead or nothing is happening. But sometimes the station is in good health and the round last to a hour then they tend to last a tad longer. But if nothing is happening by the one-hour mark then there is no guarantee that anything will happen at all. I think it's fine for rounds to last alittle long if stuff is happening. But I think it is fine to call the shuttle if most of the crew is dead or if most or more of the heads are dead. But trying to force the players alive or dead to play a round for over an hour is dumb and some game modes are suffering for it. Leave it player choice and put back and give winning conditions again. If you want rounds to last longer then a hour then at game modes that are made to last that long. It just does not work sometimes for traitors and it most certainly does not work for syndie rounds.
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