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Longer Rounds?
#1
Admins have been pushing for longer rounds for quite some time now and it caused some chagrin among the player base. There are several admin complaints that resulted in a player being punished or insulted by an admin for simply wanting a round to end before an arbitrary amount of time has passed. Until recently they're have been no in-game mechanics to force rounds to continue and it was simply the opinion of the admins that the round should last longer. But that has changed now that killing all the antags of the current game mode does not end the round, but only spawns more antags who will continue to rampage until the entire crew is dead. This does not only extend rounds, but gives the crew no winning conditions and forces them to eventually flee. This is most evident in the new nuke-ops where the rounds will continue on as normal traitor rounds after the entire crew has already lost life and limb fighting the nuke-ops agents; thus forcing deadman to watch the feeble resistance of a few survivors against the incoming horde of traitors for the rest of the hour.

I have seen this precedent of longer rounds talked about in many threads, so I wanted to create a thread specifically for its discussion.

Personally, I think round length should be left up to the crew to decide. If they all converse and decide that they should call the shuttle since it has been 80 minutes, that is fine, this is not a roleplay server.
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