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The New Nuke (It'll be around forever, eh eh eh)
A recent change was made so instead of Nuke-op rounds ending after all Nuclear operatives are killed, late-join antags will spawn instead. I am going to be extremely blunt with this: It's a bad change. The reason it's a bad change is that HUGE swaths of the crew (Along with the 6 Nuke ops) can/will die only 15 to 20 minutes into the round, due to the general nature of Nuke-ops. The result is you've got a lot of people who's reward for fighting the nuke ops is being dead for an hour. I understand this change, which was also applied to wizard rounds, was done as part of a recent trend to extend rounds in general (A trend which I personally don't agree with, but that's not part of the discussion.), but a problem is that the fundamental nature of Nuke ops means it's short as all hell, and trying to change it just doesn't work. Nuke ops will always be short rounds, and they should be left that way. Give the crew a win condition of destroying or permanently disarming the nuke, and just let the round end there.
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