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Give security belts
#47
I don't get why balance gets so much attention in a case like this. Maybe my opinion is shit but I don't think SS13 is a game about cops fighting bad guys. Balance is important because unbalanced aspects of the game tend to get run into the ground, but it's a secondary consideration at best, something to be worked out by trial and error. Flavor items and features are what make the game and their addition shouldn't be precluded by hypotheses about how they will affect balance.

Sec officers being able to save a few clicks and drags by not having to use their internals box for everything isn't going to break the game somehow. The sprite is done and looks pretty nice, the rest is just a matter of getting a coder to take interest.
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