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Alien Virus Mode (an alternative to Revolution)
#9
i have a hard time thinking of a tradeoff harsher for the infectee than a suddenly limited lifespan followed by probable permadeath via gibbing. the gibs should probably have a chance to infect people splattered by them, turning players into not just minions, but also bio-cruise missiles. this will also give the janitor a chance to shine and be a hero.

coming up with an infection vector that hasnt been done before, or which isnt too simple and easy, is the hardest part in my mind. the vampire already has a brainwashing ability, so we dont want something too similar to that. the ling and vamp already hold most of the moves that would be good for this sort of thing, and it would be lame to just steal them.

https://www.youtube.com/watch?v=sklqvDSGjCA

maybe the "patient zero" players don't really need special moves at all. a little bit of creativity and they can still easily infect tons of ppl, if its delivered via reagent. a barman, a chef, a medic, a chemist, players have tons of ways to deliver bad shit into each other. but even then it sounds too easy, people eat, drink, swallow and inject tons of shit without a second thought. i guess the risk only comes into play when they start feeling symptoms and start pointing fingers at patient zero while mobbing medbay looking for cures before theyre converted. however, this idea also has an additional downside, in that the patient zero players will need at least an ability to produce their infecting reagent into a container... and that can conjure up kind of unpleasant, gross imagery

trying to come up with original and interesting mechanics for infection and transmission, and how the crew could counteract the infection and combat/cure the infected minions, is challenging.

maybe the originator players could power up kind of like the blob does, upgrading the infection thru disease phases, less noticeable symptoms, faster conversion rate, longer minion lifespan, more infectious minion gibs, resistance to antibiotics, eventually becoming airborne, etc. their upgrade points should obviously be linked to how many ppl theyve infected, to reflect the disease becoming more robust as it encounters and conquers new immune systems.
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