07-19-2015, 08:44 AM
As I've said in OOC after recent Nuke rounds, I like New Nuke. I've been playing off and on for years, and New Nuke is the most exciting game mode I've ever seen. Rounds are fast and tension-filled and, personally, I find that to be enjoyable. That said, I do think the round is currently just a bit too challenging for the station; I think it's fine to have a mode that the station loses more than they win, but there should still be some reason to feel like the station should try.
Here's a few random ideas I have that I feel might improve, either by themselves or combined together in some manner New Nuke:
I think the timers could be just a bit longer. Especially given that this is SS13 and lag is a feature in most Nuke rounds, the 5/1 timer setup just doesn't give anyone quite enough time to respond. Now, I like the tension of the short timers, so I'd hate to see the timers be too long, but I think even a small difference (7-8 minute normal timer, 90 second-2 minute short timer) would give the station the edge they need to get the occasional win.
I think it would be good if you gave the operatives two Nukes but probably with the caveat that only one can be armed at a time. This way you can make the individual bombs slightly easier to destroy without worrying about the operatives having all their eggs in one basket. It would also make the need for the admins to spawn extra nukes much less likely. I'm not sure how much of an actual problem that is but I've seen several people complain about it so there's that. It would also make the strategy a little more interesting for both sides. For the operatives, you have to decide if it's worse sparing a few people so that a second Nuke can be installed and ready in case the first one gets destroyed, and for the station you have to constantly be questioning the possibility of a second Nuke being on board the station.
For my final suggestion, I think an alternate balance to longer timers would be requiring some operatives to stay alive. This could either be a specific operative must live, or a certain number of them (at least 2, at least 3) or something else, but it would force the operatives to do more than fight to their last breath to keep that Nuke from getting tampered with.
Anyway, not sure if any of these suggestions are actually good/useful, but that's my two cents!
Here's a few random ideas I have that I feel might improve, either by themselves or combined together in some manner New Nuke:
I think the timers could be just a bit longer. Especially given that this is SS13 and lag is a feature in most Nuke rounds, the 5/1 timer setup just doesn't give anyone quite enough time to respond. Now, I like the tension of the short timers, so I'd hate to see the timers be too long, but I think even a small difference (7-8 minute normal timer, 90 second-2 minute short timer) would give the station the edge they need to get the occasional win.
I think it would be good if you gave the operatives two Nukes but probably with the caveat that only one can be armed at a time. This way you can make the individual bombs slightly easier to destroy without worrying about the operatives having all their eggs in one basket. It would also make the need for the admins to spawn extra nukes much less likely. I'm not sure how much of an actual problem that is but I've seen several people complain about it so there's that. It would also make the strategy a little more interesting for both sides. For the operatives, you have to decide if it's worse sparing a few people so that a second Nuke can be installed and ready in case the first one gets destroyed, and for the station you have to constantly be questioning the possibility of a second Nuke being on board the station.
For my final suggestion, I think an alternate balance to longer timers would be requiring some operatives to stay alive. This could either be a specific operative must live, or a certain number of them (at least 2, at least 3) or something else, but it would force the operatives to do more than fight to their last breath to keep that Nuke from getting tampered with.
Anyway, not sure if any of these suggestions are actually good/useful, but that's my two cents!