07-18-2015, 11:20 PM
He's got a point though. In all the !goone ss13-related codebases I've seen, things like this have been implemented, and they all tended to find that security not being able to carrying an entire arsenal with them is actually a very strong balancing point.
For engineers, it's fine because your targets are inanimate objects, but for security your targets are other players, and in almost every case things like belts and jumpsuit-attachable bandoliers were tried for a while and then removed because it simply caused situations in which security were just way too over-equipped to deal with.
For engineers, it's fine because your targets are inanimate objects, but for security your targets are other players, and in almost every case things like belts and jumpsuit-attachable bandoliers were tried for a while and then removed because it simply caused situations in which security were just way too over-equipped to deal with.