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Add a "Stun Occupant" option to the Port-o-brig
#3
Yeah, but I don't really think that risk is good design. If the idea is for security to get fucked with less, and the slightest bump leaves a cuffed person free to run, the port-o-brig makes playing a sec less of a chore, but has a few design flaws.

There's still that risk of forgetting to stun people, recuff them, and so on. Also a vamp antag or someone with meth in their system might bounce right back so the risk isn't negated, just slightly abated. I'd also like to suggest that the feature only be activatable within proximity of the port-o-brig.
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