07-16-2015, 07:23 PM
Speaking from the perspective of someone who has dabbled in game design (I was a builder/coder for a few muds in time's past) there are often things added that are what you'd call "groundwork". Think of it like this.
Say they were to make a job like "gadgeteer" who was only going to make gadgets, or even maybe just add a gadgeteer room near mechanics. You might six months before find that the room is there, you can make an few things, and build some complex assemblies, but really it's just incomplete and a bit complex. That doesn't mean coding is done on it, in early phases a lot if just watching and waiting to see what people like, dislike, and do. Not saying the post lacks merit, but it seems like people are treating pathology as a finished project when it's only recently, to my knowledge since we're talking since I've been back, been reimplimented. I'd wager there's a design direction being worked on for it and we're playing it in it's alpha stage.
Say they were to make a job like "gadgeteer" who was only going to make gadgets, or even maybe just add a gadgeteer room near mechanics. You might six months before find that the room is there, you can make an few things, and build some complex assemblies, but really it's just incomplete and a bit complex. That doesn't mean coding is done on it, in early phases a lot if just watching and waiting to see what people like, dislike, and do. Not saying the post lacks merit, but it seems like people are treating pathology as a finished project when it's only recently, to my knowledge since we're talking since I've been back, been reimplimented. I'd wager there's a design direction being worked on for it and we're playing it in it's alpha stage.