07-16-2015, 06:45 PM
There's some older posts about pathology - mostly from Lamar and myself (two of the few others that are also proficient). I'd given up lobbying for it but since this is here I'll go ahead and post some stuff.
First up, Path isn't just too RNG dependant but also too click dependant. I would suggest having an option to use an incubator to continuously grow strains rather than going though pipette harvesting hell. I would also suggest that modifying the attribute numbers is done through a system similar to the chemistry reagant heater/cooler but slower. I'd also suggest removing the random DNA collapse chance from splicing - make it only occur during fuckups.
Symptoms are a problem too - there are far too few beneficial symptoms so making a 'good' pathogen is often an excersize in futility. Symptoms in general also tend to be either too weak or too infrequent to be an issue - though there are exceptions of course.
Also the time gate on the process is a bit long and I'll explain why. While forming a hellchem can (and should) take time and the same could be said (and be true) about path, path has other things to take into account. For example, for an infectious disease to take off it needs a bare minimum amount of people - and thus late round releases when almost everyone is dead rarely works well. It also has its own built in delay through incubation and if you make it get to GBS levels too fast you infection burns itself out before getting nice and transmitted. As a whole I'd say that the process should be made faster but that the incubation time/advance speed should be slowed.
I'd make a more coherent and probably longer post but I'm stuck on my phone on my lunch break. I'm happy to toss more ideas at the thing if people like though!
First up, Path isn't just too RNG dependant but also too click dependant. I would suggest having an option to use an incubator to continuously grow strains rather than going though pipette harvesting hell. I would also suggest that modifying the attribute numbers is done through a system similar to the chemistry reagant heater/cooler but slower. I'd also suggest removing the random DNA collapse chance from splicing - make it only occur during fuckups.
Symptoms are a problem too - there are far too few beneficial symptoms so making a 'good' pathogen is often an excersize in futility. Symptoms in general also tend to be either too weak or too infrequent to be an issue - though there are exceptions of course.
Also the time gate on the process is a bit long and I'll explain why. While forming a hellchem can (and should) take time and the same could be said (and be true) about path, path has other things to take into account. For example, for an infectious disease to take off it needs a bare minimum amount of people - and thus late round releases when almost everyone is dead rarely works well. It also has its own built in delay through incubation and if you make it get to GBS levels too fast you infection burns itself out before getting nice and transmitted. As a whole I'd say that the process should be made faster but that the incubation time/advance speed should be slowed.
I'd make a more coherent and probably longer post but I'm stuck on my phone on my lunch break. I'm happy to toss more ideas at the thing if people like though!