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Make pathology a little more accessible
#14
Sundance Wrote:Code-wise pathology is fine. Nothing wrong with it, it works. If you want my honest opinion, it's not very fun, but it works.
Content-wise, it's lacking. Since it recreation, only Shakespearean symptom really stood out for me. Everything else is just.. eh...

Coming from playing all of the codebases, I can say that the open source branches have the opposite problem; Code-wise their virology is a mess, and mechanic and backend wise it's not that gr8. it's fun if you're an antag but doesn't always work. Content-wise it's got a bunch of stuff.

The two main open source versions of virology are 'tgstation' and 'baystation'.

Tg's involves minor chemistry and mixing symptoms together, and has a lot more 'beneficial' symptoms,
whereas Bay's involves mutating through radiation, and has a lot more negative symptoms than beneficial.

In both cases, their viruses can have up to four symptoms at once, that take effect in stages as the virus progresses in its host.

http://www.ss13.eu/wiki/index.php/Infec ... d_Diseases
http://wiki.baystation12.net/Guide_to_Virology

Coming from someone who clearly has experience with pathology's depths, Do these give you any ideas for suggestions on increasing the fun and content of pathology?
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