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Make pathology a little more accessible
#12
It's a shame. All of that code practically going to waste. Regardless, it still has huge potential.

I don't know enough about pathology to criticize it. Even for a person who loves the nerdy side of SS13 like packets and dwaine scripting, the process just looked monotonous. I'll speak about the things I can from the point of view I have. These are some of the problems I see contributing to people not using pathogens.

The Wiki: It's a tad nebulous. No, not in the sense that you can't understand it. It's just that it's basically an infodump if you exclude the last bit which is apparently trying to teach you how to gib everything. The guide should probably be upfront and dumbed down as much as possible. Maybe with a goal that isn't killing everything. The more people using pathology the better, so it needs to look inviting. It being used by idiots is better than it being used by nobody. Now let me be smote by Jesus.

Lack of Goals: "Killing people", "Healing people", and "Mildly annoying people"; those are our current goals. The first two apparently take 30 minutes minimum, if not more, of sitting in pathology with no interaction from other players. No thanks. The last one just pisses people off. Again, nah. I want some wacky things to do. We could all exude colorful reagent smoke every time we expel gas! or expel cats every time we puke! What about the bees? So many bees. Furthermore, viruses can affect DNA right? Well then, why can't we have one that turns everyone into a lizard? or one that gives you a random whacky hairdo? or makes you fat? or perhaps even a really high tier symptom that gives you a good mutation like X-ray or Thermal Resistance? There should be more goals for us to work towards. If there are, and I don't know this, then it's because I wasn't told and I haven't seen it in game.

Too much RNG: From what I understand and have read, you can't realistically aim for a goal if you have one. You basically just have to hope things work out your way. I'm really talking over my head here, but for the sake of fun the ability to steer your pathogen down the path you want is needed. It's okay if the gains are diminished, so long as you can reliably shoot for your goal.
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