07-16-2015, 01:56 PM
Code-wise pathology is fine. Nothing wrong with it, it works. If you want my honest opinion, it's not very fun, but it works.
Content-wise, it's lacking. Since it recreation, only Shakespearean symptom really stood out for me. Everything else is just.. eh.
Which is a damn shame, because pathology has avenues of a whole bunch wacky and gross symptoms.
And then there's the magic 1 in maybe 10,000 rounds where someone creates a death virus that's akin to airborn kuru. Which begs the question if someone accidentally causes something in pathology that wipes out 2/3's of the station, should that player be regarded as reckless to the point of griefing? Some might compare it to bombing the chapel because it's big and nobody uses it.
And that's the crux of the problem with pathology. There's two things you can do with it.
1. Create a death virus. Well that's ok, chemists can create liquid death and for the majority of the times they're not sarin gassing the crew if they're non antags, but with pathology you have the worry of it spreading simply due to the nature of the job. And you could argue that you should wear biosuits to protect you, but that doesn't stop nosy people from busting in. I've seen people literally wall off pathology so that people dont bust in. Which is a two-handed sword as this arouses suspicion as much as a traitor twirling their mustache at passerbys. And now that you have the death virus, what fun can you do with it? Experiment on monkeys in a closed environment, hope that nobody interrupts the process and in turn gets infected..
2. Create a cure. A cure for what? The random events where pathogens are about literally just give you a cold or flu which most ignore. The only purpose of you creating a cure would be if you introduced a bad pathogen in the first place. D'oh!
It's also painfully slow. Let's say some of the issues were dealt with, one of those was having an event with releases a non-deadly but potentially annoying/crippling
pathogen. You'd spend so long at finding a cure, that the quickest way to end the annoyance would be to call the shuttle.
So yeah. I disagree with people saying pathology is fine. It's less used than the observatory at this point. There needs to be things re-balanced, avenues for goofing/benefiting with the crew rather than outright killing them, events where pathogens are introduced into the crew and just generally the whole process of it all.
Content-wise, it's lacking. Since it recreation, only Shakespearean symptom really stood out for me. Everything else is just.. eh.
Which is a damn shame, because pathology has avenues of a whole bunch wacky and gross symptoms.
And then there's the magic 1 in maybe 10,000 rounds where someone creates a death virus that's akin to airborn kuru. Which begs the question if someone accidentally causes something in pathology that wipes out 2/3's of the station, should that player be regarded as reckless to the point of griefing? Some might compare it to bombing the chapel because it's big and nobody uses it.
And that's the crux of the problem with pathology. There's two things you can do with it.
1. Create a death virus. Well that's ok, chemists can create liquid death and for the majority of the times they're not sarin gassing the crew if they're non antags, but with pathology you have the worry of it spreading simply due to the nature of the job. And you could argue that you should wear biosuits to protect you, but that doesn't stop nosy people from busting in. I've seen people literally wall off pathology so that people dont bust in. Which is a two-handed sword as this arouses suspicion as much as a traitor twirling their mustache at passerbys. And now that you have the death virus, what fun can you do with it? Experiment on monkeys in a closed environment, hope that nobody interrupts the process and in turn gets infected..
2. Create a cure. A cure for what? The random events where pathogens are about literally just give you a cold or flu which most ignore. The only purpose of you creating a cure would be if you introduced a bad pathogen in the first place. D'oh!
It's also painfully slow. Let's say some of the issues were dealt with, one of those was having an event with releases a non-deadly but potentially annoying/crippling
pathogen. You'd spend so long at finding a cure, that the quickest way to end the annoyance would be to call the shuttle.
So yeah. I disagree with people saying pathology is fine. It's less used than the observatory at this point. There needs to be things re-balanced, avenues for goofing/benefiting with the crew rather than outright killing them, events where pathogens are introduced into the crew and just generally the whole process of it all.