07-16-2015, 06:29 AM
Clarification: I think it's fine as is.
The whole reason it's hard to figure out is *because* of its situation; Any ol' medical access person can walk in and with a few learned steps, design a pathogen that they can then spread around the station. Considering how *extremely difficult* it is to cure a pathogen within 20 minutes, ASSUMING that cargo/chemistry even helps you (otherwise it's near impossible), and how actually impossible it is to cure a pathogen if someone destroys the cure-o-matic machine in pathology. (unless you're lucky with RNG on a celestial level)
If there was one change I'd suggest, is moving pathology (bacK) into science, as then it'd reduce half the artificial access-level difficulty of creating/curing diseases. (chemistry)
The whole reason it's hard to figure out is *because* of its situation; Any ol' medical access person can walk in and with a few learned steps, design a pathogen that they can then spread around the station. Considering how *extremely difficult* it is to cure a pathogen within 20 minutes, ASSUMING that cargo/chemistry even helps you (otherwise it's near impossible), and how actually impossible it is to cure a pathogen if someone destroys the cure-o-matic machine in pathology. (unless you're lucky with RNG on a celestial level)
If there was one change I'd suggest, is moving pathology (bacK) into science, as then it'd reduce half the artificial access-level difficulty of creating/curing diseases. (chemistry)