06-30-2015, 06:28 PM
DMed a zombie survival campaign using some lousy RPG ruleset I found in a boardgame. We only ran one session, but it was pretty eventful. My old roommate brought half a liquor store's-worth of booze, too, so that really helped with the IMAGINATION.
The Characters:
Ivan and Uncle Boris: Two Russian immigrants running a bakery. Wielding their trusty rolling pins, the two looted a sports outlet for comfortable tracksuits (only available in pink) and all of the energy drinks they could find. Ivan ended up being the second most robust character by clubbing four bandits and several zombies to death. Both spoke in heavy accents; Boris being nigh incomprehensible.
Dawn: Archetypal teenage barista who spent most fights and encounters sighing and being catty to everyone else. Managed to jimmy a safe open, though, so there's that. Frequently rejected advances from Todd and Marvin.
'The Todd': Jock with every point dumped into strength and charisma, the team's muscle. When he wasn't one-shotting zombies with his baseball bat, he was giving Marvin wet-willies and hitting on Dawn. Would also give Marvin Indian Burns if he used words that were three syllables or more.
Marvin: The exact opposite of Todd, a neckbeard who tossed his points into brains and skills, but not much else. His weapon of choice was his replica katana and, when the situation called for it, his PS2. Initiated a huge inter-party brawl when Todd broke his copy of Final Fantasy 8.
Rickety Kip: Vietnam-scarred homeless man and the team's wildcard. To make things interesting I would have Kip's player roll to avoid flashbacks in stressful situations, but it was usually more beneficial for him to go into commando mode. Saved Marvin, Dawn, and Todd on separate occasions after he mistook them for his squad members back in Khe Sanh and managed to hold the highest killcount in the team, zombie and human. Also made a ghillie suit out of a camping tent which was surprisingly effective.
Nothing really got done in the session apart from shenanigans. I made it a point to roll every time the team made too much noise to see if any zombies would be alerted to their position and due to Kip's frequent flashbacks, group friction and the players' rising drunkness, this proved to be a rather nasty mechanic. Highlights include the team setting off a parking lot full of car alarms, Kip alerting a horde during a particularly nasty flashback, the team looting a sports outlet and getting fucked up on energy drinks and vitamin supplements, and the session culminated in a huge shootout with a group of bandits that was almost avoided until they noticed Kip trying to flank them in tent camo. The RPG system was garbage, but I wish I could have finished that campaign.
The Characters:
Ivan and Uncle Boris: Two Russian immigrants running a bakery. Wielding their trusty rolling pins, the two looted a sports outlet for comfortable tracksuits (only available in pink) and all of the energy drinks they could find. Ivan ended up being the second most robust character by clubbing four bandits and several zombies to death. Both spoke in heavy accents; Boris being nigh incomprehensible.
Dawn: Archetypal teenage barista who spent most fights and encounters sighing and being catty to everyone else. Managed to jimmy a safe open, though, so there's that. Frequently rejected advances from Todd and Marvin.
'The Todd': Jock with every point dumped into strength and charisma, the team's muscle. When he wasn't one-shotting zombies with his baseball bat, he was giving Marvin wet-willies and hitting on Dawn. Would also give Marvin Indian Burns if he used words that were three syllables or more.
Marvin: The exact opposite of Todd, a neckbeard who tossed his points into brains and skills, but not much else. His weapon of choice was his replica katana and, when the situation called for it, his PS2. Initiated a huge inter-party brawl when Todd broke his copy of Final Fantasy 8.
Rickety Kip: Vietnam-scarred homeless man and the team's wildcard. To make things interesting I would have Kip's player roll to avoid flashbacks in stressful situations, but it was usually more beneficial for him to go into commando mode. Saved Marvin, Dawn, and Todd on separate occasions after he mistook them for his squad members back in Khe Sanh and managed to hold the highest killcount in the team, zombie and human. Also made a ghillie suit out of a camping tent which was surprisingly effective.
Nothing really got done in the session apart from shenanigans. I made it a point to roll every time the team made too much noise to see if any zombies would be alerted to their position and due to Kip's frequent flashbacks, group friction and the players' rising drunkness, this proved to be a rather nasty mechanic. Highlights include the team setting off a parking lot full of car alarms, Kip alerting a horde during a particularly nasty flashback, the team looting a sports outlet and getting fucked up on energy drinks and vitamin supplements, and the session culminated in a huge shootout with a group of bandits that was almost avoided until they noticed Kip trying to flank them in tent camo. The RPG system was garbage, but I wish I could have finished that campaign.