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Transmission Laser/QM Suggestions.
#15
The overall post idea was that, the QM is supposed to be the job that handles all incoming and outgoing transactions on the station. Goods and such. Sure anyone can buy stuff but it's the QMs job to make the station money and provide the station what it needs.
No other job on the station has access to selling anything into the station budget. Mining, botany, science (artifacts) All need to be sold out of QM unless you are trying to make yourself money for something (Space traders on different Z levels) We aren't talking about personal stuff though. Just station supplies and budget.

As it stands, with PTL, engineering bypasses the QM to making the station money. Which the PTL makes A LOT of money, so it makes QM useless as a job. The proposed changes:
Lowering the amount of money the PTL makes per MW.
Give PTL selling control to the QM, and give engineering ways to monitor and suggest to QM who to sell to.
Add an alternative more interactive way to make money then just a set it and forget it setup (Battery charging and sales) That promote people working together between departments. Giving a bonuses for it (Making more money per MW than selling direct power)

Is meant to fix these problems. Yes, hellburns are broken, but you can still balance the PTL despite it.
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