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cogblap v0.98 | beta testing will be happening occasionally
Cogwerks Wrote:The biggest difference is that the old diseases were hardcoded and the new ones are procedurally generated with random (but weighted) effects and descriptors. It'll be more reactive to pathogens that other people find or come in with. It also won't be its own job, all medical doctors (and maybe geneticists?) will have access to the path lab to study stuff if they feel like it. There's also the potential to isolate useful effects and breed a pathogen that can do nice things.

edit: yes, rotting corpses will probably be one of the disease vectors
deadly diseases are more fun than shitty colds and stuff

I miss GBS


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