06-22-2015, 02:44 PM
RAWK_LAWBSTAR Wrote:Roomba Wrote:Also while I don't think the AI should get a potential murderbot army right off the bat, there really aren't all that many hoops an AI can jump through, given how little influence it has on anything physically.
I meant that should we add a way for the AI to produce an army of murder bots it should require hoops to jump through so the crew can attempt to stop it.
Ah, but of course. It would definitely encourage station-AI cooperation if the AI needed to fulfill some sort of task/requirements to gain controllable killbots. Maybe some sort of AI-limited fabricators? This isn't the thread for it, but that gives me an inkling for some sort of idea.
Back on topic, RTS control would probably be the best, but given how, erm, aged to perfection BYOND is, I think the most feasible and balanced solution would be to give the AI control over one bot at a time. I can already foresee a rogue AI swarming one crewmember with a flock of Beepskys, Firebots, and poison-filled Medibots. One bot at a time means less chance to abuse that power while also allowing a more hands-on approach when the station is in need.