06-21-2015, 03:47 PM
The QT is neat, probably unfinished and under used.
Not to mention it's kind of a pain in the neck to use.
As of now it works like this.
1: Click scan a bunch until words pop up.
2. Hunt for a Waldo dressed entirely in black, hiding in a tar pit.
This is kind of dumb.
My suggestions
1. Add a visual cue other then current x:y for where the user last clicked, like a visible dot. That way I can tell "Okay, I last clicked here, but what happens if I click here"
Maybe even add a minimum of two different colored dots, for "places I last clicked". The x/y coords work until they get hidden off screen, and the window is not re-sizable.
2. Allow manual adjustment (e.g input box) of x and y using a button, so that someone can make highly specific changes without playing "figure out what part of the map you clicked on". e.g if I want 40x 40 y, I should not have to click the screen 30 times to get as close to 40 x 40 y as I can get.
Not to mention it's kind of a pain in the neck to use.
As of now it works like this.
1: Click scan a bunch until words pop up.
2. Hunt for a Waldo dressed entirely in black, hiding in a tar pit.
This is kind of dumb.
My suggestions
1. Add a visual cue other then current x:y for where the user last clicked, like a visible dot. That way I can tell "Okay, I last clicked here, but what happens if I click here"
Maybe even add a minimum of two different colored dots, for "places I last clicked". The x/y coords work until they get hidden off screen, and the window is not re-sizable.
2. Allow manual adjustment (e.g input box) of x and y using a button, so that someone can make highly specific changes without playing "figure out what part of the map you clicked on". e.g if I want 40x 40 y, I should not have to click the screen 30 times to get as close to 40 x 40 y as I can get.