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A New Spy
#8
I have 5 suggestions

1-Objectives have a failure time where if it the objective isn't completed in time the spy lose favor

2-Spy's can see other spy's objectives and can request a sub-objective of stopping another spy from completing his objective, This means he has to stop the other spy from completeing HIS objective (either by destroying the item or keeping the other person from killing his target before time is up). The first spy will be given a notice that one of the spy's (but not WHICH spy) is trying to stop him and his objective is now worth 2 favor, this favor doubles for each spy who trys to stop him). Of course you can play it smart and not request the sub-objective and stop him without him getting the warning but you won't gain any points

3-bombs and gernades{beaker gernades included} can't be activated by spy's because the syndicate want sneaky people not MURDER EVERYTHING people this time

4-you lose favor for each person you kill that isn't your objective, Because this isn't a fun filled syndicate vacation, this is work.
like bug
5-Allow people to purchase extra combat ablity's and some fun little spy tools bugs or safes {or safe crackers} using favors
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