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Making Mining Borgs useful again?
#12
misto Wrote:the free power hammer + indus. armor from mining fabs bug should also finally be dealt with

Mining has access to 4 mining fabs, and I don't really bother with indus armor because it doesn't protect from radiation which is usually my primary concern when dealing with mining ore, I only bother to get power hammers when we finally pull in a hollow asteroid.

Indus armor is only good against explosions, and if you are close enough to an explosion, chances are they're gonna finish you off without explosives, OR that armor wouldn't help against that explosion anyways.

Vitatroll Wrote:I could certainly see cyborgs trimmed down to 3 modules. Civilian, Engineering, and Scientific. The problem being the disparity of power between modules. And by power, I mean the ability to kill people, which is what most people use to rate modules. Which is dumb. Still, it's a thing. It's also a bit more boring.

The last few rounds I've been borg my primary concern is "what can I do? and what can't I do and can someone help me with this?" and I've been given a few kill orders but I never got the chance to kill them.

For borg ?classes? I seperate them into 4 groups

Construction (all have mostly standard toolbox stuff)
Engineering: blowtorch, device analyzer, soldering iron, canister pickup
Construction: NO BLOWTORCH, RCD, Glass, Metal, floor tiles, rods

Medical:
Medical: Infinite stamps, 4 beakers, charcoal and epidepherine, suture, defib, assisting in de-braining
Chemistry: 3 Beakers and syringes, mini-chem machine for making pills and removing/isolating chems.

?Fun?: borgs that can't do anything a human could already do and a human could do better usually, exception is bro-bot.
Standard: " "
Botany: " "
Mining: " "
Bro-bot: " " and has snack dispenser and noise maker.
Janitor: " "
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