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Mechanics rework: Get your ideas in now
#26
It's been said a bit already, but I really have to emphasize how much there needs to be a way to 'harden' your mechanics structures.

Becoming a mechanical bandit with a pay-teleporter at the airbridge, and a lot of traitor-mechanic gimmicks, are wastes of time if any random schmoe is going to instantly ruin it with a wrench or multitool. A lot of people will break your stuff just because they can, and it's instant, if they see you making anything more complicated than a teleporter+button.

For example, this is just off the top of my head, using soldering irons to turn deployed components into ~integrated~ components. A ~30 second action you have to hold still for tediously working its mechanisms with the surface it's attached to. IE: You turn your pressure sensor into an 'integrated pressure sensor' and making it a fixed object until someone goes to the trouble of soldering it back apart slowly. The general idea is that on top of making it wrench-proof, it's current multitool settings and links will be also fixed, so it's can't be unlinked nor have new things linked to it.


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