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Chaplain Rework Discussion/Suggestion Smackdown
#45
Have you thought about altar mechanics in the way they tend to work in a few classic roguelikes, IE Nethack/ADOM? Because I love that stuff personally.

Altars in them do various stuff, but the overarching mechanic is sacrificing objects/creatures/corpses for rewards (or punishments as the deity may prefer).

Choosing what sacrifices the god likes/dislikes could be linked to the two domains chosen. Sacrificing enough positive points worth of whatever they like would dispense minor useful items like space cash/holy water/bees, rewards probably also based on domains. A traitor-domained deity would lean towards a more usefully violent end, things like sacrificial daggers. Attempting to sacrifice a disliked thing should not consume said thing, but instead dispense a severe and immediate punishment on the priest who tried it.

The traitor-style might be too strong, but it is sort of a glorified (literally) cremator/gibber if used offensively, so not too different than most departments. I'm assuming corrupted domains are going to be the 'big' traitor item for chaplain and cost 9+ points anyway.
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