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GENETICS
Erev Wrote:I still think we should tie pathology and genetics into a single medical research job - sort of like the scientist role has a ton of options.

The Worst Wrote:... the day that I see some doctors actually using Pathology...

Pathology just needs more symptoms (especially beneficial ones), less chance of random pathogen loss, a revisit to symptom stacking (and/or proc rate for symptoms), and a slightly better interface.

I know at least 3 really good pathologists but unless you pull traitor and get a long, uninterrupted round... It usually isn't worth it. Even if you do enough crew is usually dead by then to prevent your pathogen from being a true epidemic.

I'm not a big fan of taking access away from doctors when the geneticist already has access (I'm p sure both roboticists and genetics have access to pathology).

Give QM a Pathology Crate only unlockable by either MD or doctors, and maybe create a means to introduce genetics mutations into other people via a pathogen.

Bacteria infect plants, Viruses infect crewmen, fungus create cool things based on given mutations. Go crazy nuts and maybe even include a secret method to let roboticists create a borging disease. That's my suggestion to tie pathology into robotics and genetics while still letting doctors have fun. This idea was probably borrowed from another dude I can't remember the username of's effort post.
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